If a component contains a GUID property, and that component is added to a Blueprint in the Editor, that property is not fully generated for instances of the Blueprint. Only the first part of the GUID is generated, the rest of it remains set to whatever the default value is.
This only occurs if the component is added to a Blueprint in the Editor. If a component containing a GUID property is added through code to a code class, the GUID is fully generated.
REGRESSION:
No. This behavior occurs in 4.15 as well.
RESULT:
The first part of the GUID is updated, but all of the other parts of the GUID value remain the same as they were previously.
EXPECTED:
Every part of the GUID is updated with new generated values.
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15.1, 4.16, 4.17 |
Target Fix | 4.18 |
Created | May 1, 2017 |
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Resolved | Aug 28, 2017 |
Updated | Mar 3, 2020 |