When trying to set the rotation value of a blueprint transform variable, changing the Y value will usually reset to 0 and change the value of X and Z as well.
Result:
X=-178.999985
Y=52.0
Z=-178.999985
Expected:
X=1.0
Y=128.0
Z=1.0
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Head over to the existing Questions & Answers thread and let us know what's up.
23 |
Component | UE - Gameplay |
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Affects Versions | 4.13, 4.20, 4.23 |
Created | Oct 21, 2014 |
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Resolved | Jul 15, 2021 |
Updated | Jul 19, 2021 |