When trying to set the rotation value of a blueprint transform variable, changing the Y value will usually reset to 0 and change the value of X and Z as well.
Result:
X=-178.999985
Y=52.0
Z=-178.999985
Expected:
X=1.0
Y=128.0
Z=1.0
UE-74991 also affects Valve Index
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Hey, why do i get this when i snap two similar meshes together?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
23 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.13, 4.20, 4.23 |
Created | Oct 21, 2014 |
---|---|
Resolved | Jul 15, 2021 |
Updated | Jul 19, 2021 |