This is a high frequency crash occurring for our users. It appears to be the same crash reported in [Link Removed], however that was fixed in 4.15.0, and the specific repro steps are verified to no longer cause the crash (I have tested again to be sure). However, this callstack is still occurring in 4.15.1 and 4.15.2.
Source Code
1614 bool bCanPaste = false; 1615 if (GEditor->GetSelectedComponentCount() > 0) 1616 { 1617 check(GEditor->GetSelectedActorCount() == 1); 1618 ***** auto SelectedActor = CastChecked<AActor>(*GEditor->GetSelectedActorIterator()); 1619 bCanPaste = FComponentEditorUtils::CanPasteComponents(SelectedActor->GetRootComponent()); 1620 } 1621 else 1622 { 1623 bCanPaste = GUnrealEd->CanPasteSelectedActorsFromClipboard(GetWorld()); 1624 }
These are repro steps I have found. It is not 100% though and it invloves a lot of playing around with component and actor selection
Assertion failed: GEditor->GetSelectedActorCount() == 1 [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Editor\LevelEditor\Private\LevelEditorActions.cpp] [Line: 1618] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() leveleditoractions.cpp:1619 UE4Editor_Slate!FUICommandList::CanExecuteAction() uicommandlist.cpp:111 UE4Editor_Slate!SMenuEntryBlock::IsEnabled() smenuentryblock.cpp:1098 UE4Editor_Slate!TBaseSPMethodDelegateInstance<1,SMenuEntryBlock,0,bool __cdecl() delegateinstancesimpl.h:327 UE4Editor_SlateCore!TAttribute<bool>::Get() attribute.h:137 UE4Editor_SlateCore!SCompoundWidget::OnPaint() scompoundwidget.cpp:37 UE4Editor_SlateCore!SWidget::Paint() swidget.cpp:779 UE4Editor_SlateCore!SOverlay::OnPaint() soverlay.cpp:102 UE4Editor_SlateCore!SWidget::Paint() swidget.cpp:779 UE4Editor_SlateCore!SPanel::PaintArrangedChildren() spanel.cpp:46 UE4Editor_SlateCore!SPanel::OnPaint() spanel.cpp:21 UE4Editor_SlateCore!SWidget::Paint() swidget.cpp:779 UE4Editor_SlateCore!SPanel::PaintArrangedChildren() spanel.cpp:46 UE4Editor_SlateCore!SPanel::OnPaint() spanel.cpp:21 UE4Editor_SlateCore!SWidget::Paint() swidget.cpp:779 UE4Editor_SlateCore!SPanel::PaintArrangedChildren() spanel.cpp:46 UE4Editor_SlateCore!SPanel::OnPaint() spanel.cpp:21 UE4Editor_SlateCore!SWidget::Paint() swidget.cpp:779 UE4Editor_SlateCore!SOverlay::OnPaint() soverlay.cpp:102 UE4Editor_SlateCore!SWidget::Paint() swidget.cpp:779 UE4Editor_SlateCore!SPanel::PaintArrangedChildren() spanel.cpp:46 UE4Editor_SlateCore!SPanel::OnPaint() spanel.cpp:21 UE4Editor_SlateCore!SWidget::Paint() swidget.cpp:779 UE4Editor_SlateCore!SCompoundWidget::OnPaint() scompoundwidget.cpp:37 UE4Editor_Slate!SScrollBox::OnPaint() sscrollbox.cpp:960 UE4Editor_SlateCore!SWidget::Paint() swidget.cpp:779 UE4Editor_SlateCore!SCompoundWidget::OnPaint() scompoundwidget.cpp:37 UE4Editor_Slate!SBorder::OnPaint() sborder.cpp:86 UE4Editor_SlateCore!SWidget::Paint() swidget.cpp:779 UE4Editor_SlateCore!SCompoundWidget::OnPaint() scompoundwidget.cpp:37 UE4Editor_SlateCore!SWidget::Paint() swidget.cpp:779 UE4Editor_SlateCore!FSlateWindowElementList::FDeferredPaint::ExecutePaint() drawelements.cpp:607 UE4Editor_SlateCore!FSlateWindowElementList::PaintDeferred() drawelements.cpp:632 UE4Editor_SlateCore!SWidget::Paint() swidget.cpp:806 UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() slateapplication.cpp:1158 UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() slateapplication.cpp:1247 UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() slateapplication.cpp:1398 UE4Editor_Slate!FSlateApplication::DrawWindows() slateapplication.cpp:1115 UE4Editor_Slate!FSlateApplication::TickApplication() slateapplication.cpp:1720 UE4Editor_Slate!FSlateApplication::Tick() slateapplication.cpp:1512 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3086 UE4Editor!GuardedMain() launch.cpp:166 UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor!WinMain() launchwindows.cpp:210 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Hey, why do i get this when i snap two similar meshes together?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does UMG set overlapping layouts?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44655 in the post.