Description

This is a bug found by a licensee

Steps to Reproduce

1) Create a Material
2) Create a Material Function
3) Add the Material Function to the Material and connect its output to the Material base color
4) Open the Material Function
5) Add a Function Input
6) Change the type to Texture 2D
7) Connect the output of the Function Input to a TextureSample node
8) Connect the output of the TextureSample node to the Material Function output

Textures assigned to the material function input should now be fed through and outputted correctly. To reproduce the bug:

9) Add a re-route node between the Function Input node and the TextureSample node. This will make the TextureSample node output black.

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Fixed
Fix Commit3434868
Main Commit3499771
CreatedMay 4, 2017
ResolvedMay 11, 2017
UpdatedNov 2, 2021
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