When changing from boolean to Integer/Byte the select nodes options are not changed to Option 0/Option 1 and instead are left as False/True
In a blueprint create a select node
Set the Index pin to type boolean
Right click the index pin, choose Change Pin Type, and select Integer or Byte
Note that the pins are still named true and false.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44675 in the post.
0 |
Component | UE - Gameplay - Blueprint Editor |
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Target Fix | 4.17 |
Fix Commit | 3425696 |
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Main Commit | 3431398 |
Created | May 4, 2017 |
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Resolved | May 5, 2017 |
Updated | May 12, 2017 |