A licensee is reporting incorrect results when using the Pixel Depth expression and Custom Depth.
Custom Depth is working fine, but when combined with Pixel Depth the results are quite different from PC. It seems Pixel Depth might have limited support on Mobile, but I have not been able to find enough information to validate this assumption.
1. Open attached project.
2. Deploy to Mobile Device
Outcome The Custom Depth shader using Pixel Depth is not rendering the same as it does on PC.
Expected For both PC and Mobile to look identical unless specified otherwise by the Mobile Shader platform.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44700 in the post.
1 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.14.3, 4.15.2 |
Target Fix | 4.17 |
Fix Commit | 3479425 |
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Main Commit | 3496903 |
Created | May 4, 2017 |
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Resolved | Jun 8, 2017 |
Updated | Sep 16, 2019 |