In the Static Mesh Editor, Enabling Vert Colors causes high exposure in the viewport.
Workaround
Disable Auto Exposure in the Project Settings > Rendering > Default Settings
This is a Regression as it does not happen in 4.15.2
Results: The viewport becomes white with over exposure
Expected Results: There is no over exposure, lighting remains consistent
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44704 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.16 |
Target Fix | 4.16.2 |
Fix Commit | 3498759 |
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Main Commit | 3511602 |
Created | May 4, 2017 |
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Resolved | Jun 19, 2017 |
Updated | Sep 29, 2017 |