In the Static Mesh Editor, Enabling Vert Colors causes high exposure in the viewport.
Workaround
Disable Auto Exposure in the Project Settings > Rendering > Default Settings
This is a Regression as it does not happen in 4.15.2
Results: The viewport becomes white with over exposure
Expected Results: There is no over exposure, lighting remains consistent
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44704 in the post.
| 0 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.16 |
| Target Fix | 4.16.2 |
| Fix Commit | 3498759 |
|---|---|
| Main Commit | 3511602 |
| Created | May 4, 2017 |
|---|---|
| Resolved | Jun 19, 2017 |
| Updated | Sep 29, 2017 |