Description

Character asset will crash the editor immediately when opened or right clicked.

Crash Report:
431837

Steps to Reproduce

1. Open UE4 editor (any project)
2. Add attached .uasset to content folder
3. In content browser, double click / right click on Base_Hero asset

Callstack
<unknown module>! UE4Editor_Core!FOutputDeviceWindowsError::Serialize() 
<unknown module>! UE4Editor_Core!FOutputDevice::Logf__VA() 
<unknown module>! UE4Editor_Core!FDebug::AssertFailed() 
<unknown module>! UE4Editor_BlueprintGraph!UK2Node_CastByteToEnum::AllocateDefaultPins() 
<unknown module>! UE4Editor_BlueprintGraph!UK2Node::ReconstructNode() 
<unknown module>! UE4Editor_BlueprintGraph!UEdGraphSchema_K2::ReconstructNode() 
<unknown module>! UE4Editor_UnrealEd!FBlueprintEditorUtils::RefreshAllNodes() 
<unknown module>! UE4Editor_UnrealEd!FBlueprintEditorUtils::RegenerateBlueprintClass() 
<unknown module>! UE4Editor_CoreUObject!ULinkerLoad::RegenerateBlueprintClass() 
<unknown module>! UE4Editor_CoreUObject!ULinkerLoad::CreateExport() 
<unknown module>! UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() 
<unknown module>! UE4Editor_CoreUObject!ULinkerLoad::operator<<() 
<unknown module>! UE4Editor_CoreUObject!UClass::Serialize() 
<unknown module>! UE4Editor_CoreUObject!ULinkerLoad::Preload() 
<unknown module>! UE4Editor_CoreUObject!ULinkerLoad::CreateExport() 
<unknown module>! UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() 
<unknown module>! UE4Editor_CoreUObject!ULinkerLoad::CreateExport() 
<unknown module>! UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() 
<unknown module>! UE4Editor_CoreUObject!ULinkerLoad::CreateExport() 
<unknown module>! UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() 
<unknown module>! UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() 
<unknown module>! UE4Editor_CoreUObject!LoadPackage() 
<unknown module>! UE4Editor_CoreUObject!ResolveName() 
<unknown module>! UE4Editor_CoreUObject!StaticLoadObject() 
<unknown module>! UE4Editor_ContentBrowser!ContentBrowserUtils::LoadAssetsIfNeeded() 
<unknown module>! UE4Editor_ContentBrowser!SAssetView::CanOpenContextMenu() 
<unknown module>! UE4Editor_ContentBrowser!SAssetView::OnGetContextMenuContent() 
<unknown module>! UE4Editor_ContentBrowser!TMemberFunctionCaller<SAssetView,TSharedPtr<SWidget,0> (__cdecl SAssetView::*) 
<unknown module>! UE4Editor_ContentBrowser!TTupleImpl<TIntegerSequence<> >::ApplyAfter_ExplicitReturnType<TSharedPtr<SWidget,0>,TMemberFunctionCaller<SAssetView,TSharedPtr<SWidget,0> (__cdecl SAssetView::*) 
<unknown module>! UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TSharedPtr<SWidget,0> __cdecl(void) 
<unknown module>! UE4Editor_Slate!TBaseDelegate<TSharedPtr<SWidget,0> >::Execute() 
<unknown module>! UE4Editor_Slate!STableViewBase::OnRightMouseButtonUp() 
<unknown module>! UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemRightClicked() 
<unknown module>! UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonUp() 
<unknown module>! UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() 
<unknown module>! UE4Editor_Slate!FSlateApplication::OnMouseUp() 
<unknown module>! UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() 
<unknown module>! UE4Editor_Core!FWindowsApplication::DeferMessage() 
<unknown module>! UE4Editor_Core!FWindowsApplication::ProcessMessage() 
<unknown module>! UE4Editor_Core!FWindowsApplication::AppWndProc() 
<unknown module>! UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() 
<unknown module>! UE4Editor!FEngineLoop::Tick() 
<unknown module>! UE4Editor!GuardedMain() 
<unknown module>! UE4Editor!GuardedMainWrapper() 
<unknown module>! UE4Editor!WinMain() 
<unknown module>! UE4Editor!__tmainCRTStartup() 

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Fixed
ComponentUE - Gameplay - Blueprint
Target Fix4.8
Fix Commit2354405
CreatedOct 21, 2014
ResolvedNov 10, 2014
UpdatedJun 23, 2018