Disabling PIX Profiling in the project settings for Xbox One does not actually disable PIX Profiling.
This does not happen with C++ projects
This is a Regression
Results: PIX can still analyze the game running on the Xbox even when it was disabled in the editor
Expected Results: PIX cannot analyze data from the game since it was disabled in the packaged build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44752 in the post.
| 0 |
| Component | UE - Platform - Console |
|---|---|
| Affects Versions | 4.16 |
| Target Fix | 4.24 |
| Fix Commit | 10293749 |
|---|---|
| Main Commit | 10293750 |
| Release Commit | 10293749 |
| Created | May 5, 2017 |
|---|---|
| Resolved | Nov 19, 2019 |
| Updated | Jan 25, 2021 |