Displaying the UMG content with a material shader will mean that it is drawn to an sRGB aware surface and thus blended in linear space instead of sRGB space (as widgets expect). In sceenshot-1.png the lower text was rendered via retainer box + material.
Steps:
Results: Blending issues that show on the edge of the bottom text sample.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44772 in the post.
3 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.16, 4.19 |
Created | May 8, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |