The error is around 0.1, which sounds like it is a floating point precision issue.
The Z value of a trace hit will vary based on the Z value of the start/end points of the trace. The larger the start/end Z range, the larger the variance of Hit.Z values.
Result:
Z value of trace hit varies even though object (Floor) and trace location are not changing
Expected:
Start/End height of the trace does not affect the height at which the hit occurs.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44797 in the post.
1 |
Component | OLD - Anim |
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Affects Versions | 4.14.3, 4.15.2, 4.16 |
Target Fix | 4.17 |
Created | May 8, 2017 |
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Resolved | May 9, 2017 |
Updated | May 10, 2017 |