Using the Profilegpu console command in a Daydream app causes the app to crash. Crash logs attached.
Regression?: No
This also occurred in 4.14
05-08 14:24:23.948: D/UE4(11457): Assertion failed: ShaderRef != NULL && *ShaderRef != nullptr [File:Runtime/ShaderCore/Public\Shader.h] [Line: 1441] 05-08 14:24:23.948: D/UE4(11457): Failed to find shader type FLongGPUTaskPSlibUE4.so!FDebug::LogAssertFailedMessage(char const*, char const*, int, wchar_t const*, ...) 05-08 14:24:23.948: D/UE4(11457): libUE4.so!FLongGPUTaskPS* TShaderMap<FGlobalShaderType>::GetShader<FLongGPUTaskPS>() const 05-08 14:24:23.948: D/UE4(11457): libUE4.so!FOpenGLDynamicRHI::IssueLongGPUTask() 05-08 14:24:23.948: D/UE4(11457): libUE4.so!FOpenGLGPUProfiler::BeginFrame(FOpenGLDynamicRHI*) 05-08 14:24:23.948: D/UE4(11457): libUE4.so!FOpenGLDynamicRHI::RHIBeginFrame() 05-08 14:24:23.948: D/UE4(11457): libUE4.so![Unknown]() 05-08 14:24:23.948: D/UE4(11457): libUE4.so![Unknown]() 05-08 14:24:23.948: D/UE4(11457): libUE4.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) 05-08 14:24:23.948: D/UE4(11457): libUE4.so!FNamedTaskThread::ProcessTasksUntilQuit(int) 05-08 14:24:23.948: D/UE4(11457): libUE4.so!RenderingThreadMain(FEvent*) 05-08 14:24:23.948: D/UE4(11457): libUE4.so!FRenderingThread::Run() 05-08 14:24:23.948: D/UE4(11457): libUE4.so!FRunnableThreadPThread::Run() 05-08 14:24:23.948: D/UE4(11457): libUE4.so!FRunnableThreadPThread::_ThreadProc(void*) 05-08 14:24:23.948: D/UE4(11457): libc.so![Unknown]() 05-08 14:24:23.948: D/UE4(11457): libc.so![Unknown]() 05-08 14:24:23.949: D/UE4(11457): [2017.05.08-18.24.23:948][447]Assertion failed: Assertion failed: ShaderRef != NULL && *ShaderRef != nullptr [File:Runtime/ShaderCore/Public\Shader.h] [Line: 1441] 05-08 14:24:23.949: D/UE4(11457): Failed to find shader type FLongGPUTaskPS
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2 |
Component | UE - Platform - XR |
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Affects Versions | 4.14, 4.15, 4.16, 4.19 |
Created | May 8, 2017 |
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Resolved | Jan 3, 2019 |
Updated | Sep 16, 2019 |