When the Get Class Defaults node contains a struct pin, breaking the struct causes the resulting pin to read "StructName_StructVarName". This causes the blueprint to fail to compile if the pin is used in the blueprint.
Result:
BP fails to compile because it is looking for "TestStruct Member Var 0" variable that doesn't exist
Expected:
Blueprint recognizes pin is part of the struct variable rather than a variable of the blueprint itself
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.15.2, 4.16 |
| Target Fix | 4.18 |
| Created | May 8, 2017 |
|---|---|
| Resolved | Jul 20, 2017 |
| Updated | Sep 26, 2017 |