Creating a blueprint structure in the content browser causes the editor to lock up and become unresponsive.
Result:
Upon pressing Enter the editor will lock up or crash
Expected:
Editor continues running after creating structure
LoginId:9496fedf7044e4da980b599699b188b7 EpicAccountId:c807849e05a0413d99e379f2802cae9c SEGV_MAPERR at 0x3 FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x109f2a47b (filename not found) [in UE4Editor-Core.dylib] FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10a0ef2d8 (filename not found) [in UE4Editor-Core.dylib] FOutputDevice::Logf(wchar_t const*, ...) Address = 0x10a1d1197 (filename not found) [in UE4Editor-Core.dylib] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x10a14a196 (filename not found) [in UE4Editor-Core.dylib] UScriptStruct::InitializeStruct(void*, int) const Address = 0x10ac3cb61 (filename not found) [in UE4Editor-CoreUObject.dylib] FStructOnScopeMember::Recreate(UStruct const*) Address = 0x1124f4707 (filename not found) [in UE4Editor-UnrealEd.dylib] UUserDefinedStructEditorData::RecreateDefaultInstance(FString*) Address = 0x1124f3fb6 (filename not found) [in UE4Editor-UnrealEd.dylib] FUserDefinedStructureCompilerInner::ReplaceStructWithTempDuplicate(UUserDefinedStruct*, TSet<UBlueprint*, DefaultKeyFuncs<UBlueprint*, false>, FDefaultSetAllocator>&, TArray<UUserDefinedStruct*, FDefaultAllocator>&) Address = 0x12245481a (filename not found) [in UE4Editor-KismetCompiler.dylib] FUserDefinedStructureCompilerUtils::CompileStruct(UUserDefinedStruct*, FCompilerResultsLog&, bool) Address = 0x12244f046 (filename not found) [in UE4Editor-KismetCompiler.dylib] FKismet2CompilerModule::CompileStructure(UUserDefinedStruct*, FCompilerResultsLog&) Address = 0x12244eb6f (filename not found) [in UE4Editor-KismetCompiler.dylib] FStructureEditorUtils::OnStructureChanged(UUserDefinedStruct*, FStructureEditorUtils::EStructureEditorChangeInfo) Address = 0x111dcf237 (filename not found) [in UE4Editor-UnrealEd.dylib] FStructureEditorUtils::AddVariable(UUserDefinedStruct*, FEdGraphPinType const&) Address = 0x111dcc8e8 (filename not found) [in UE4Editor-UnrealEd.dylib] FStructureEditorUtils::CreateUserDefinedStruct(UObject*, FName, EObjectFlags) Address = 0x111dcc0b3 (filename not found) [in UE4Editor-UnrealEd.dylib] UStructureFactory::FactoryCreateNew(UClass*, UObject*, FName, EObjectFlags, UObject*, FFeedbackContext*) Address = 0x111942da1 (filename not found) [in UE4Editor-UnrealEd.dylib] FAssetTools::CreateAsset(FString const&, FString const&, UClass*, UFactory*, FName) Address = 0x121f1a629 (filename not found) [in UE4Editor-AssetTools.dylib] SAssetView::CreateAssetFromTemporary(FString, TSharedPtr<FAssetViewAsset, (ESPMode)0> const&, FText&) Address = 0x120bda3cb (filename not found) [in UE4Editor-ContentBrowser.dylib] SAssetView::AssetRenameCommit(TSharedPtr<FAssetViewItem, (ESPMode)0> const&, FString const&, FSlateRect const&, ETextCommit::Type) Address = 0x120bd34ac (filename not found) [in UE4Editor-ContentBrowser.dylib] TBaseSPMethodDelegateInstance<false, SAssetView, (ESPMode)0, TTypeWrapper<void> (TSharedPtr<FAssetViewItem, (ESPMode)0> const&, FString const&, FSlateRect const&, ETextCommit::Type)>::Execute(TSharedPtr<FAssetViewItem, (ESPMode)0> const&, FString const&, FSlateRect const&, ETextCommit::Type) const Address = 0x120cb99b4 (filename not found) [in UE4Editor-ContentBrowser.dylib] TBaseSPMethodDelegateInstance<false, SAssetView, (ESPMode)0, void (TSharedPtr<FAssetViewItem, (ESPMode)0> const&, FString const&, FSlateRect const&, ETextCommit::Type)>::ExecuteIfSafe(TSharedPtr<FAssetViewItem, (ESPMode)0> const&, FString const&, FSlateRect const&, ETextCommit::Type) const Address = 0x120cb9a5b (filename not found) [in UE4Editor-ContentBrowser.dylib] SAssetViewItem::HandleNameCommitted(FText const&, ETextCommit::Type) Address = 0x120a2933b (filename not found) [in UE4Editor-ContentBrowser.dylib] TBaseSPMethodDelegateInstance<false, SAssetTileItem, (ESPMode)0, TTypeWrapper<void> (FText const&, ETextCommit::Type)>::Execute(FText const&, ETextCommit::Type) const Address = 0x120b29c90 (filename not found) [in UE4Editor-ContentBrowser.dylib] TBaseSPMethodDelegateInstance<false, SAssetTileItem, (ESPMode)0, void (FText const&, ETextCommit::Type)>::ExecuteIfSafe(FText const&, ETextCommit::Type) const Address = 0x120b29d3b (filename not found) [in UE4Editor-ContentBrowser.dylib] SInlineEditableTextBlock::OnTextBoxCommitted(FText const&, ETextCommit::Type) Address = 0x110b78327 (filename not found) [in UE4Editor-Slate.dylib] TBaseSPMethodDelegateInstance<false, SInlineEditableTextBlock, (ESPMode)0, TTypeWrapper<void> (FText const&, ETextCommit::Type)>::Execute(FText const&, ETextCommit::Type) const Address = 0x110be1b60 (filename not found) [in UE4Editor-Slate.dylib] TBaseSPMethodDelegateInstance<false, SInlineEditableTextBlock, (ESPMode)0, void (FText const&, ETextCommit::Type)>::ExecuteIfSafe(FText const&, ETextCommit::Type) const Address = 0x110be1c0b (filename not found) [in UE4Editor-Slate.dylib] FSlateEditableTextLayout::HandleCarriageReturn() Address = 0x110b985a6 (filename not found) [in UE4Editor-Slate.dylib] FSlateEditableTextLayout::HandleKeyDown(FKeyEvent const&) Address = 0x110b963e2 (filename not found) [in UE4Editor-Slate.dylib] SEditableText::OnKeyDown(FGeometry const&, FKeyEvent const&) Address = 0x110a5b534 (filename not found) [in UE4Editor-Slate.dylib] FSlateApplication::ProcessKeyDownEvent(FKeyEvent&) Address = 0x1107fade9 (filename not found) [in UE4Editor-Slate.dylib] FSlateApplication::OnKeyDown(int, unsigned int, bool) Address = 0x1107f99a3 (filename not found) [in UE4Editor-Slate.dylib] FMacApplication::ProcessKeyDownEvent(FDeferredMacEvent const&, TSharedPtr<FMacWindow, (ESPMode)0>) Address = 0x10a08e0bb (filename not found) [in UE4Editor-Core.dylib] FMacApplication::ProcessEvent(FDeferredMacEvent const&) Address = 0x10a085f44 (filename not found) [in UE4Editor-Core.dylib] FMacApplication::ProcessDeferredEvents(float) Address = 0x10a083d3f (filename not found) [in UE4Editor-Core.dylib] FSlateApplication::TickPlatform(float) Address = 0x1107d0ab5 (filename not found) [in UE4Editor-Slate.dylib] FSlateApplication::Tick() Address = 0x1107cffab (filename not found) [in UE4Editor-Slate.dylib] FEngineLoop::Tick() Address = 0x109e3b5fc (filename not found) [in UE4Editor] GuardedMain(wchar_t const*) Address = 0x109e41ba2 (filename not found) [in UE4Editor] -[UE4AppDelegate runGameThread:] Address = 0x109e4f53c (filename not found) [in UE4Editor] -[FCocoaGameThread main] Address = 0x10a07b366 (filename not found) [in UE4Editor-Core.dylib] Unknown() Address = 0x7fffc03d9bcd (filename not found) [in Foundation] _pthread_body Address = 0x7fffd43339af (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fffd43338fb (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fffd4333101 (filename not found) [in libsystem_pthread.dylib]
Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.15.2, 4.16 |
Target Fix | 4.16 |
Created | May 10, 2017 |
---|---|
Resolved | May 10, 2017 |
Updated | Jun 5, 2017 |