The comments for SetTimer in TimerManager.h do not specify that the time is in seconds. This is a discrepancy from comments for Blueprint Set Timer nodes, which do specify that the time is in seconds.
RESULT:
The comment for InRate does not specify that the time is in seconds, as opposed to milliseconds.
EXPECTED:
The comment matches the comment for Blueprint nodes in specifying that the delay time is in seconds.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44886 in the post.
0 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.15.2, 4.16, 4.17 |
Target Fix | 4.23 |
Fix Commit | 6824037 |
---|
Created | May 10, 2017 |
---|---|
Resolved | Jun 4, 2019 |
Updated | Feb 5, 2020 |