Morphtarget updated needs it to tick before it gets to applied so that function has been marked as not safe to call during construction
Morph Targets do not update in Construction Script
Tested in 4.5 Release and in Latest Promoted (//depot/UE4/Promoted-CL-2323471)
1. Launch: UE4Editor.exe
2. Open the ContentExamples project
3. Create a new Actor Blueprint
4. Add a SkeletalMesh component
5. Set the Skeletal Mesh to Owen
6. In the Construction Script, Get the Skeletal Mesh component
7. Drag a Set Morph Target off the Skeletal Mesh node
8. Drag off the Value input and promote to a variable
9. Make the new variable Public
10. Set the Morph Target Name to Pinnochio
11. Drag the Blueprint into the level
12. Adjust the Value variable
Expected: The length of Owen's nose changes as the Value changes
Result: Owen's nose does not update with the change in Value
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | OLD - Anim |
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Affects Versions | 4.5, 4.6 |
Target Fix | 4.8 |
Created | Oct 21, 2014 |
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Resolved | Mar 19, 2015 |
Updated | May 19, 2020 |