If a Box Collision component is set to simulate physics, calling "Set Box Extent" causes the editor to crash.
Workaround:
Setting Collision Enabled for the box component to "Physics Only" or "Query and Physics" prevents the crash from occurring
Regression:
Yes - crash does not occur in 4.14.3 (CL 3249277)
Result:
Editor crashes when Set Box Extent is called
Expected:
No crash occurs when updating box extents at runtime
LoginId:7156c35640f86204e61b8383f45dee17 EpicAccountId:e8c7fa630b6440f69a25a2c64d6c482c Assertion failed: PShapes.Num() == 1 [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Engine\Private\Components\ShapeComponent.cpp] [Line: 135] UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] UE4Editor_Engine!UShapeComponent::CreateShapeBodySetupIfNeeded<FKBoxElem>() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\components\shapecomponent.cpp:135] UE4Editor_Engine!UBoxComponent::UpdateBodySetup() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\components\boxcomponent.cpp:98] UE4Editor_Engine!UBoxComponent::SetBoxExtent() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\components\boxcomponent.cpp:31] UE4Editor_Engine!UBoxComponent::execSetBoxExtent() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\classes\components\boxcomponent.h:19] UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4525] UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:721] UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2149] UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:948] UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:845] UE4Editor_CoreUObject!UObject::execVirtualFunction() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2255] UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:948] UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4525] UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1318] UE4Editor_Engine!AActor::ProcessEvent() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\actor.cpp:678] UE4Editor_Engine!FInputActionHandlerDynamicSignature::Execute() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\classes\components\inputcomponent.h:108] UE4Editor_Engine!FInputActionUnifiedDelegate::Execute() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\classes\components\inputcomponent.h:204] UE4Editor_Engine!UPlayerInput::ProcessInputStack() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1243] UE4Editor_Engine!APlayerController::ProcessPlayerInput() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\playercontroller.cpp:2376] UE4Editor_Engine!APlayerController::TickPlayerInput() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\playercontroller.cpp:4051] UE4Editor_Engine!APlayerController::PlayerTick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\playercontroller.cpp:2039] UE4Editor_Engine!APlayerController::TickActor() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\playercontroller.cpp:4133] UE4Editor_Engine!FActorTickFunction::ExecuteTick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\actor.cpp:125] UE4Editor_Engine!FTickFunctionTask::DoTask() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:269] UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:883] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:954] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:701] UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1798] UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:538] UE4Editor_Engine!FTickTaskManager::RunTickGroup() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:1450] UE4Editor_Engine!UWorld::RunTickGroup() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:758] UE4Editor_Engine!UWorld::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:1373] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1630] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:391] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3025] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.15.2, 4.16 |
Target Fix | 4.16 |
Created | May 12, 2017 |
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Resolved | May 22, 2017 |
Updated | Jun 5, 2017 |