Description

Exporting Skeletal Mesh with Cloth applied creates a duplicate mesh

Steps to Reproduce
  1. Create a Third Person Test Project
  2. Open the Mannequin Mesh
  3. With Section Selection Enabled, right click the Mannequin and Create a Cloth Asset
  4. Close and re-open the Mannequin mesh (see [Link Removed])
  5. Under LOD0, assign the new Clothing asset to the body and save
  6. In the Content Browser, right click the Mannequin>Asset Actions>Export
  7. Bring the FBX into Maya and manipulate a vertex

Result: There are two vertices in the same location. If you Unbind the mesh and "Separate", you'll see that every body part is duplicated
Expected: No duplicate meshes

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Fixed
ComponentUE - Simulation - Physics - Character
Affects Versions4.16
Target Fix4.17
Fix Commit3482223
Main Commit3502661
CreatedMay 12, 2017
ResolvedJun 9, 2017
UpdatedJun 23, 2017
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