Exporting Skeletal Mesh with Cloth applied creates a duplicate mesh
Result: There are two vertices in the same location. If you Unbind the mesh and "Separate", you'll see that every body part is duplicated
Expected: No duplicate meshes
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44959 in the post.
| 1 |
| Component | UE - Simulation - Physics - Character |
|---|---|
| Affects Versions | 4.16 |
| Target Fix | 4.17 |
| Fix Commit | 3482223 |
|---|---|
| Main Commit | 3502661 |
| Created | May 12, 2017 |
|---|---|
| Resolved | Jun 9, 2017 |
| Updated | Jun 23, 2017 |