Exporting Skeletal Mesh with Cloth applied creates a duplicate mesh
Result: There are two vertices in the same location. If you Unbind the mesh and "Separate", you'll see that every body part is duplicated
Expected: No duplicate meshes
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44959 in the post.
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Component | UE - Simulation - Physics - Character |
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Affects Versions | 4.16 |
Target Fix | 4.17 |
Fix Commit | 3482223 |
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Main Commit | 3502661 |
Created | May 12, 2017 |
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Resolved | Jun 9, 2017 |
Updated | Jun 23, 2017 |