When ExposeOnSpawn is set as a meta specifier for a delegate property, binding the delegate to a function using the Construct Object node does not successfully bind the function.
Workaround:
Binding the function to the delegate with a Set node after Construct Object will properly bind the function (Setup for this can be found in the level blueprint of attached project)
Regression:
No - same behavior occurs in 4.14.3 (CL 3249277)
Result:
The Print Vector function is not called when the bound event is called
Expected:
Function bound in Construct Object node is called when bound event is called
Head over to the existing Questions & Answers thread and let us know what's up.
| 3 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.14.3, 4.15.2, 4.16 |
| Created | May 12, 2017 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |