Description

Crash occurs when playing ShooterGame in editor.

I could not reproduce this issue in Main.

Steps to Reproduce
  1. Open ShooterGame in editor
  2. Play in viewport.

RESULT

Crash

Callstack
Fatal error: [File:D:\Framework\Engine\Source\Runtime\CoreUObject\Private\Misc\PackageName.cpp] [Line: 390] LongPackageNameToFilename failed to convert ''. Path does not map to any roots.

UE4Editor_CoreUObject!FPackageName::LongPackageNameToFilename() packagename.cpp:390 
UE4Editor_AssetRegistry!FAssetDataDiscovery::FAssetDataDiscovery() assetdatagatherer.cpp:74 
UE4Editor_AssetRegistry!FAssetDataGatherer::FAssetDataGatherer() assetdatagatherer.cpp:422 
UE4Editor_AssetRegistry!FAssetRegistry::ScanPathsAndFilesSynchronous() assetregistry.cpp:1525 
UE4Editor_AssetRegistry!FAssetRegistry::ScanPathsSynchronous() assetregistry.cpp:1087 
UE4Editor_Engine!UAssetManager::ScanPathsSynchronous() assetmanager.cpp:2143 
UE4Editor_Engine!UAssetManager::ScanPathsForPrimaryAssets() assetmanager.cpp:259 
UE4Editor_Engine!UAssetManager::RefreshPrimaryAssetDirectory() assetmanager.cpp:2531 
UE4Editor_Engine!UAssetManager::PreBeginPIE() assetmanager.cpp:2487 
UE4Editor_Engine!TBaseUObjectMethodDelegateInstance<0,UAssetManager,void __cdecl() delegateinstancesimpl.h:858 
UE4Editor_UnrealEd!TBaseMulticastDelegate<void,bool const >::Broadcast() delegatesignatureimpl.inl:937 
UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() playlevel.cpp:2290 
UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() playlevel.cpp:1216 
UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1525 
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:388 
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3129 
UE4Editor!GuardedMain() launch.cpp:166 
UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 
UE4Editor!WinMain() launchwindows.cpp:210 
UE4Editor!__scrt_common_main_seh() exe_common.inl:253 
kernel32!<Unknown> 
ntdll!<Unknown> 

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Fixed
ComponentUE - Gameplay
Affects Versions4.17
Target Fix4.17
Fix Commit3439330
Main Commit3459511
CreatedMay 15, 2017
ResolvedMay 15, 2017
UpdatedSep 29, 2017
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