Crash occurs when playing ShooterGame in editor.
I could not reproduce this issue in Main.
RESULT
Crash
Fatal error: [File:D:\Framework\Engine\Source\Runtime\CoreUObject\Private\Misc\PackageName.cpp] [Line: 390] LongPackageNameToFilename failed to convert ''. Path does not map to any roots. UE4Editor_CoreUObject!FPackageName::LongPackageNameToFilename() packagename.cpp:390 UE4Editor_AssetRegistry!FAssetDataDiscovery::FAssetDataDiscovery() assetdatagatherer.cpp:74 UE4Editor_AssetRegistry!FAssetDataGatherer::FAssetDataGatherer() assetdatagatherer.cpp:422 UE4Editor_AssetRegistry!FAssetRegistry::ScanPathsAndFilesSynchronous() assetregistry.cpp:1525 UE4Editor_AssetRegistry!FAssetRegistry::ScanPathsSynchronous() assetregistry.cpp:1087 UE4Editor_Engine!UAssetManager::ScanPathsSynchronous() assetmanager.cpp:2143 UE4Editor_Engine!UAssetManager::ScanPathsForPrimaryAssets() assetmanager.cpp:259 UE4Editor_Engine!UAssetManager::RefreshPrimaryAssetDirectory() assetmanager.cpp:2531 UE4Editor_Engine!UAssetManager::PreBeginPIE() assetmanager.cpp:2487 UE4Editor_Engine!TBaseUObjectMethodDelegateInstance<0,UAssetManager,void __cdecl() delegateinstancesimpl.h:858 UE4Editor_UnrealEd!TBaseMulticastDelegate<void,bool const >::Broadcast() delegatesignatureimpl.inl:937 UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() playlevel.cpp:2290 UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() playlevel.cpp:1216 UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1525 UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:388 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3129 UE4Editor!GuardedMain() launch.cpp:166 UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor!WinMain() launchwindows.cpp:210 UE4Editor!__scrt_common_main_seh() exe_common.inl:253 kernel32!<Unknown> ntdll!<Unknown>
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0 |
Component | UE - Gameplay |
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Affects Versions | 4.17 |
Target Fix | 4.17 |
Fix Commit | 3439330 |
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Main Commit | 3459511 |
Created | May 15, 2017 |
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Resolved | May 15, 2017 |
Updated | Sep 29, 2017 |