Description

Procedural mesh loses collision when the "Add Procedural Mesh Component" node is copy&pasted. In this example the generated box appears to lose collision once an "Add procedural mesh component" node that has been copy and pasted is used.

Steps to Reproduce
  1. Download attached project
  2. Open project
  3. Move the actor named "LineTrace" to check the box for collision
  4. Notice that the line trace hits the box (expected)
  5. Open "NewBlueprint" (where the box is being generated)
  6. Change the construction script to run through the "Add Procedural Mesh component" labeled as "copy&paste" via a comment
  7. Compile
  8. Move the actor in the level named "LineTrace" once more
  9. Notice that the line trace now passes through the generated box

Expected: The line trace would hit the generated box
Result: The generated box appears to lose collision once an "Add procedural mesh component" node that has been copy and pasted is used

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

5
Login to Vote

Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.15.2
CreatedMay 15, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021
View Jira Issue