Note
If creating the project outside of Binary, build the project in VS, but do not close it.
When creating a new plugin, the editor compiles the project and opens in Visual Studio. If the project is already opened in Visual Studio, it will cause error messages (please see attached image)
I would expect the editor handles this like it handles creating a new C++ Class and focus on the Visual studio that is already open, or opens a new one if the project is not already opened in Visual Studio
This is a Regression from 4.15.3
Result The editor compiles the new plugin and opens a new instance of Visual studio and causes an error message
Expected Result: The editor checks if the project is opened in Visual Studio and only opens if it is not opened
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45035 in the post.
0 |
Component | UE - Foundation - Cpp Tools - Plugin System |
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Affects Versions | 4.16 |
Target Fix | 4.17 |
Fix Commit | 3454390 |
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Main Commit | 3499771 |
Created | May 15, 2017 |
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Resolved | May 23, 2017 |
Updated | Jun 20, 2017 |