MI's with StaticParameters always inline their shadermap, even if it has the same FMaterialShaderMapId as the parent. We should skip inlining it in that case, saving cooked disk space and cooked build load time.
UE-74991 also affects Valve Index
I am not able to find world outliner how to enable it?
How to have a sound cue follow a PlayerController along a spline?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
Bullet replication problem. The players sees each other but does not see the bullet
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45111 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.16 |
Target Fix | 4.22 |
Created | May 16, 2017 |
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Resolved | Oct 12, 2018 |
Updated | Mar 11, 2019 |