The editor crashes when you Force Delete the vertex painted asset in the viewport from the content browser.
This was not a feature in 4.15 therefore not a regression
This also happens in 4.17 - found in Dev-AnimPhys
Result: The editor crashes
UE4Editor_MeshPaint!FMeshPaintGeometryAdapterForSkeletalMeshes::AddReferencedObjects() meshpaintskeletalmeshadapter.cpp:227 UE4Editor_MeshPaintMode!FPaintModePainter::AddReferencedObjects() paintmodepainter.cpp:872 UE4Editor_UnrealEd!FEditorModeTools::AddReferencedObjects() editormodemanager.cpp:1139 UE4Editor_CoreUObject!UGCObjectReferencer::AddReferencedObjects() gcobjectreferencer.cpp:25 UE4Editor_CoreUObject!FCollectorTagUsedNonRecursive::PerformReachabilityAnalysis() uobjectglobals.cpp:3380 UE4Editor_CoreUObject!IsReferenced() uobjectglobals.cpp:3521 UE4Editor_UnrealEd!ObjectTools::DeleteSingleObject() objecttools.cpp:1978 UE4Editor_UnrealEd!ObjectTools::ForceDeleteObjects() objecttools.cpp:2319 UE4Editor_UnrealEd!FAssetDeleteModel::DoForceDelete() assetdeletemodel.cpp:316 UE4Editor_UnrealEd!SDeleteAssetsDialog::ForceDelete() sdeleteassetsdialog.cpp:717 UE4Editor_UnrealEd!TMemberFunctionCaller<SDeleteAssetsDialog,FReply() delegateinstanceinterface.h:165 UE4Editor_UnrealEd!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SDeleteAssetsDialog,FReply() tuple.h:497 UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,SDeleteAssetsDialog,0,FReply __cdecl() delegateinstancesimpl.h:327 UE4Editor_Slate!TBaseDelegate<FReply>::Execute() delegatesignatureimpl.inl:537 UE4Editor_Slate!SButton::OnMouseButtonUp() sbutton.cpp:278 UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:5049 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:239 UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:5038 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5515 UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5495 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1704 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2127 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:867 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:714 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsApplication::PumpMessages() windowsapplication.cpp:2139 UE4Editor_Slate!FSlateApplication::TickPlatform() slateapplication.cpp:1570 UE4Editor_Slate!FSlateApplication::AddModalWindow() slateapplication.cpp:2048 UE4Editor_UnrealEd!UEditorEngine::EditorAddModalWindow() editorengine.cpp:3820 UE4Editor_UnrealEd!ObjectTools::DeleteObjects() objecttools.cpp:1827 UE4Editor_UnrealEd!ObjectTools::DeleteAssets() objecttools.cpp:1734 UE4Editor_ContentBrowser!FAssetContextMenu::ExecuteDelete() assetcontextmenu.cpp:1816 UE4Editor_ContentBrowser!SContentBrowser::HandleDeleteCommandExecute() scontentbrowser.cpp:2082 UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327 UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl() delegateinstancesimpl.h:433 UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() uicommandlist.cpp:216 UE4Editor_Slate!FUICommandList::ProcessCommandBindings() uicommandlist.cpp:160 UE4Editor_ContentBrowser!SContentBrowser::OnKeyDown() scontentbrowser.cpp:1028 UE4Editor_Slate!<lambda_2afcd964c763e269e2d1a63f3a72f846>::operator() slateapplication.cpp:4630 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> >() slateapplication.cpp:239 UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_2afcd964c763e269e2d1a63f3a72f846>,FKeyEvent>() slateapplication.cpp:221 UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() slateapplication.cpp:4628 UE4Editor_Slate!FSlateApplication::OnKeyDown() slateapplication.cpp:4541 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1539 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2127 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:867 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:714 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:1009 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3058 UE4Editor!GuardedMain() launch.cpp:166 UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor!WinMain() launchwindows.cpp:210 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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0 |
Component | OLD - Anim |
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Affects Versions | 4.16 |
Target Fix | 4.16.1 |
Fix Commit | 3458764 |
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Created | May 17, 2017 |
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Resolved | May 25, 2017 |
Updated | Sep 29, 2017 |