Sweep result is not consistent when there is initial overlap but the x sign(+/-) is not same. I believe this issue is related to [Link Removed]
So this leads to inconsistent behavior in the TwinStickExample template when the pawn is overlapped with any other object.
1) Create a new project with Twin Stick Shooting template.
2) Add z offset -30 for TwinStickPawn in the TwinStickExampleMap (To overlap with platform)
3) Run game in PIE mode
4) Try press WASD keyboard to move around
5) Notice that S key makes TwinStickPawn to move.
Expected: No movement response from WASD keys.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45213 in the post.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.15, 4.16 |
Target Fix | 4.17 |
Created | May 19, 2017 |
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Resolved | Jun 8, 2017 |
Updated | Apr 27, 2018 |