This issue is reproduced in 4.16 preview 3 version and in Mac, deployed into android device.
And not reproduced in windows pc. Not reproduced in 4.15.2 launcher version(regression)
Not reproduced once image or other widget is added into designer tab.
1) Create a new project
2) Create a UserWidget
3) Add a Combobox, Add 2 elements, fill them with some random text
4) Fill Selected option for one of elements.
5) Add a script to create and add to viewport in level blueprint.
6) Play in Editor, Notice the text is visible and combobox size is normal.
7) Run in Android device, Notice the combobox have no data.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45217 in the post.
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Component | UE - Platform - Mobile |
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Affects Versions | 4.16 |
Created | May 19, 2017 |
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Resolved | Sep 19, 2017 |
Updated | Jul 14, 2021 |