Rotation does not always appear to be replicating when bUseControllerRotationYaw is set to false on the Character's class.
This seems to occur 4/5 times. There are the occasional times where teleporting the Client's Character will replicate the rotation correctly, but this is not a consistent behavior.
Result: The client character is rotated correctly on the server, but not on the owning client.
Expected: The owning client's character would be rotated on the server and the owning client.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45237 in the post.
3 |
Component | UE - Networking |
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Affects Versions | 4.14, 4.15, 4.16 |
Target Fix | 4.21 |
Created | May 19, 2017 |
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Resolved | Aug 21, 2018 |
Updated | Aug 27, 2018 |