Description

Rotation does not always appear to be replicating when bUseControllerRotationYaw is set to false on the Character's class.

This seems to occur 4/5 times. There are the occasional times where teleporting the Client's Character will replicate the rotation correctly, but this is not a consistent behavior.

Steps to Reproduce
  1. Open the attached project (Have Steam running)
  2. Ensure Number of Players is set to 2 and Auto Connect to Server is set to False
  3. Play in New Window and press create on one player to create a session, and join on the other to join the session
  4. On the Client, press the 5 key to teleport to the location and set the rotation as well using the Teleport node

Result: The client character is rotated correctly on the server, but not on the owning client.

Expected: The owning client's character would be rotated on the server and the owning client.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45237 in the post.

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Won't Fix
ComponentUE - Networking
Affects Versions4.144.154.16
Target Fix4.21
CreatedMay 19, 2017
ResolvedAug 21, 2018
UpdatedAug 27, 2018