This is happening only for Blueprint template projects. After I hit the issue on the BP project, I went back and tried a Code template project as well. I was NOT able to reproduce this with a Code template project.
Various libUE4-<foo>.a files are generating "File format not recognized" during the build phase.
For example:
UATHelper: Packaging (Linux): UnrealBuildTool: /usr/bin/ar: /home/michael/Desktop/GitHub_Builds/Release-4.16/3447352/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Linux/libUE4-OnlineSubsystemNull.a: File format not recognized
Repro:
./Engine/Build/BatchFiles/Linux/Setup.sh
./Engine/Build/BatchFiles/Linux/GenerateProjectFiles.sh
make all ARGS=-clean && make all
./Engine/Binaries/Linux/UE4Editor
Result:
UE4Game fails to be build due to file format no recognized errors for various .a files
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45242 in the post.
0 |
Component | UE - Platform - Linux |
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Affects Versions | 4.16 |
Created | May 19, 2017 |
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Resolved | May 19, 2017 |
Updated | Apr 27, 2018 |