When Two adjacent actors with hierarchical instance static mesh component cross the tile bound of navmesh, navmesh is broken. In screenshot.png, above is the normal Static Meshs, bellow is the Actors. You can find the breakage.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
I can't open my map from the editor.
An error occurred while trying to generate project files !?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45261 in the post.