This is a known restriction of Detour crowd simulation that it uses only a single navmesh, in this case the default one.
Pawns using a DetourCrowdAIController do not appear to be using the correct Nav Agent when attempting to move.
Setting the AI Controller class to a normal AI Controller allows it to complete the same move successfully.
Result: Character does not move when using a DetourCrowdAIController
Expected: Behavior would be consistent between the two controller types, and the character would use the correct Nav Agent to navigate to the target point's location.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45293 in the post.