Override Materials requires a mesh to be set - once set the array can be populated up to the number of materials used for the mesh.
Materials cannot be added to the Override Materials array in a static mesh component because attempting to add elements to the array fails.
Regression:
Yes - using the plus button to add to the array works as expected in 4.15.2 (CL 3416026)
Result:
No elements are added to the array
Expected:
Pressing plus button adds an element to the array
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.16 |
Target Fix | 4.17 |
Fix Commit | 3456678 |
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Main Commit | 3499771 |
Created | May 23, 2017 |
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Resolved | May 25, 2017 |
Updated | Apr 27, 2018 |