MakeSureMapNameIsValid will take in a FString, look for an asset matching that FString and edit it to match the asset path of the asset found. This issue is caused by the function not limiting its search to .umap files. This issue only occurs if the map name is the same as an asset in Engine Content.
Regression?: No
This also occurred in 4.14
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Foundation - Core |
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Affects Versions | 4.14, 4.15, 4.16 |
Created | May 23, 2017 |
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Resolved | Dec 20, 2017 |
Updated | Jul 14, 2021 |