The FVector::Normalize function states in its comment that if given a vector that is too small to be normalized, it will set it to 0,0,0 and return false. The function only returns false and does not change the vector upon it being too small.
The code for this function is located in Vector.h.
Regression?: No
This code was the same in 4.14
N/A - Code issue
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Hey, why do i get this when i snap two similar meshes together?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45369 in the post.
0 |
Fix Commit | 3457129 |
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Main Commit | 3492074 |
Created | May 24, 2017 |
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Resolved | May 24, 2017 |
Updated | Apr 27, 2018 |