There is now a "KeepState" flag on animation sections in sequencer that performs the desired functionality
Animations don't respect Restore State when they are part of a Shot/SubSequence
Regression: YES
Broken: 4.15 (3450819)
Worked: 4.14 (3249277)
Result: When the camera switches to the second shot, the mannequin walking from left to right will return to the ref pose
Expected: Character remains in last pose from the animation that was playing in Shot 1
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45417 in the post.
3 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.15, 4.16 |
Target Fix | 4.17 |
Created | May 25, 2017 |
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Resolved | Jul 11, 2017 |
Updated | Apr 27, 2018 |