The LoadAsset node in blueprints appears to cause deterministic cooking errors for map files when used in the map's level blueprint. It quite possibly also causes problems when used in regular blueprints as well.
[Link Removed]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45488 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13, 4.16 |
Target Fix | 4.17 |
Fix Commit | 3426941 |
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Main Commit | 3510073 |
Created | May 30, 2017 |
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Resolved | May 30, 2017 |
Updated | Apr 27, 2018 |