This is a top crash occurring in the 4.16 release. Despite the callstack occurring in Sequencer, many users are experiencing this crash while working in UMG.
User Descriptions
repro steps currently unknown
Access violation - code c0000005 (first/second chance not available) UE4Editor_Sequencer!FSequencerEdMode::CleanUpMeshTrails() [sequenceredmode.cpp:186] UE4Editor_Sequencer!FSequencer::OnSelectedOutlinerNodesChanged() [sequencer.cpp:3886] UE4Editor_Sequencer!TBaseRawMethodDelegateInstance<0,FSequencer,void __cdecl() [delegateinstancesimpl.h:648] UE4Editor_Sequencer!TBaseMulticastDelegate<void>::Broadcast() [delegatesignatureimpl.inl:937] UE4Editor_Sequencer!FSequencer::Tick() [sequencer.cpp:362] UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() [tickableeditorobject.h:21] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1400] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:386] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3119] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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Component | UE - Anim - Sequencer |
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Affects Versions | 4.16 |
Target Fix | 4.16.1 |
Fix Commit | 3464973 |
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Created | May 30, 2017 |
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Resolved | May 30, 2017 |
Updated | Apr 27, 2018 |