DefaultBloomKernel.uexp (32MB) included on mobile since it is an EngineMaterial referenced.
A PakBlacklist-Shipping.txt (for shipping) and/or PakBlacklist-Development (for development) can be placed in the project's Build/Android and Build/IOS directories to filter out the file from pak files generated:
../../../Engine/Content/EngineMaterials/DefaultBloomKernel.uasset ../../../Engine/Content/EngineMaterials/DefaultBloomKernel.uexp
But it would be better if this wasn't necessary.
1) Create project
2) Package for Android or iOS
3) Look in project's Saved/StagedBuiilds/Android_ASTC/Engine/Content/EngineMaterials for DefaultBloomKernel.uexp (for Package Android ASTC, for example)
This file is not needed for mobile; we will never use FFT bloom.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45548 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.16 |
Target Fix | 4.16.2 |
Fix Commit | 3470554 |
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Created | May 31, 2017 |
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Resolved | Jun 1, 2017 |
Updated | Sep 16, 2019 |