This report has been logged due to a high volume of submitted crash reports. Additional information is not currently available.
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Source Context
751 FReply FLandscapeEditorCustomNodeBuilder_TargetLayers::HandleDragDetected(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent, int32 SlotIndex, SVerticalBox::FSlot* Slot) 752 { 753 FEdModeLandscape* LandscapeEdMode = GetEditorMode(); 754 755 if (LandscapeEdMode != nullptr) 756 { 757 const TArray<FName>& TargetShownList = LandscapeEdMode->GetTargetShownList(); 758 759 if (TargetShownList.IsValidIndex(SlotIndex)) 760 { 761 const TArray<FName>* TargetDisplayOrderList = LandscapeEdMode->GetTargetDisplayOrderList(); 762 763 if (TargetDisplayOrderList != nullptr) 764 { 765 ***** int32 DisplayOrderLayerIndex = TargetDisplayOrderList->Find(LandscapeEdMode->UISettings->ShowUnusedLayers ? TargetShownList[SlotIndex + LandscapeEdMode->GetTargetLayerStartingIndex()] : TargetShownList[SlotIndex]); 766 767 if (TargetDisplayOrderList->IsValidIndex(DisplayOrderLayerIndex)) 768 { 769 const TArray<TSharedRef<FLandscapeTargetListInfo>>& TargetList = LandscapeEdMode->GetTargetList(); 770 771 for (const TSharedRef<FLandscapeTargetListInfo>& TargetInfo : TargetList)
repro steps currently unknown
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 633] Array index out of bounds: 2 from an array of size 2 UE4Editor_LandscapeEditor!FLandscapeEditorCustomNodeBuilder_TargetLayers::HandleDragDetected() [landscapeeditordetailcustomization_targetlayers.cpp:766] UE4Editor_LandscapeEditor!TMemberFunctionCaller<FLandscapeEditorCustomNodeBuilder_TargetLayers,FReply() [delegateinstanceinterface.h:165] UE4Editor_LandscapeEditor!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<FLandscapeEditorCustomNodeBuilder_TargetLayers,FReply() [tuple.h:497] UE4Editor_LandscapeEditor!TBaseSPMethodDelegateInstance<0,FLandscapeEditorCustomNodeBuilder_TargetLayers,0,FReply __cdecl() [delegateinstancesimpl.h:327] UE4Editor_SlateCore!TBaseDelegate<FReply,FGeometry const & __ptr64,FPointerEvent const & __ptr64,int,SVerticalBox::FSlot * __ptr64>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_SlateCore!SDragAndDropVerticalBox::OnDragDetected() [sboxpanel.cpp:321] UE4Editor_Slate!<lambda_3d2f0c0de9bfb1f26dd3fbfeef226ad5>::operator() [slateapplication.cpp:5169] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FDirectPolicy,FPointerEvent,<lambda_3d2f0c0de9bfb1f26dd3fbfeef226ad5> >() [slateapplication.cpp:239] UE4Editor_Slate!FSlateApplication::RoutePointerMoveEvent() [slateapplication.cpp:5167] UE4Editor_Slate!FSlateApplication::ProcessMouseMoveEvent() [slateapplication.cpp:5713] UE4Editor_Slate!FSlateApplication::OnMouseMove() [slateapplication.cpp:5647] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1745] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2127] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:867] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:714] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3058] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.16 |
Target Fix | 4.16.2 |
Fix Commit | 3476019 |
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Created | May 31, 2017 |
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Resolved | Jun 6, 2017 |
Updated | Apr 27, 2018 |