This report was logged due to a high volume of submitted crash reports. It occurs when opening a level where a deleted mesh as being used as foliage.
This is a regression. The crash does not occur in 4.15.3, instead it displays an error that the asset failed to load.
User Descriptions
Source Context
66 } 67 } 68 69 return false; 70 } 71 72 /** 73 * Removes all functions from this multi-cast delegate's invocation list that are bound to the specified UserObject. 74 * Note that the order of the delegates may not be preserved! 75 * 76 * @param InUserObject The object to remove all delegates for. 77 */ 78 void RemoveAll( const void* InUserObject ) 79 { 80 ***** for (int32 InvocationListIndex = InvocationList.Num() - 1; InvocationListIndex >= 0; --InvocationListIndex) 81 { 82 FDelegateBase& DelegateBaseRef = InvocationList[InvocationListIndex]; 83 84 IDelegateInstance* DelegateInstance = DelegateBaseRef.GetDelegateInstanceProtected(); 85 if ((DelegateInstance != nullptr) && DelegateInstance->HasSameObject(InUserObject)) 86 { 87 DelegateBaseRef.Unbind(); 88 } 89 }
Result: Crash
Expected: Error message that the asset failed to load.
Access violation - code c0000005 (first/second chance not available) UE4Editor_Foliage!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:81] UE4Editor_Foliage!AInstancedFoliageActor::RemoveFoliageType() [instancedfoliage.cpp:2094] UE4Editor_Foliage!AInstancedFoliageActor::PostLoad() [instancedfoliage.cpp:2622] UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [obj.cpp:952] UE4Editor_CoreUObject!UObject::PostLoadSubobjects() [obj.cpp:985] UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [obj.cpp:941] UE4Editor_CoreUObject!EndLoad() [uobjectglobals.cpp:1535] UE4Editor_CoreUObject!LoadPackageInternal() [uobjectglobals.cpp:1289] UE4Editor_CoreUObject!LoadPackage() [uobjectglobals.cpp:1377] UE4Editor_CoreUObject!ResolveName() [uobjectglobals.cpp:778] UE4Editor_CoreUObject!StaticLoadObjectInternal() [uobjectglobals.cpp:865] UE4Editor_CoreUObject!StaticLoadObject() [uobjectglobals.cpp:929] UE4Editor_ContentBrowser!FAssetData::GetAsset() [assetdata.h:250] UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() [scontentbrowser.cpp:1873] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_ContentBrowser!TBaseDelegate<void,TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() [delegatesignatureimpl.inl:624] UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [sassetview.cpp:3755] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() [delegatesignatureimpl.inl:624] UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() [slistview.h:815] UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [stablerow.h:290] UE4Editor_Slate!<lambda_eeb33fd1b480e3cad58a1531d90d2e14>::operator() [slateapplication.cpp:5460] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_eeb33fd1b480e3cad58a1531d90d2e14> >() [slateapplication.cpp:239] UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [slateapplication.cpp:5458] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [slateapplication.cpp:5441] UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [slateapplication.cpp:5419] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1708] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2127] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:867] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:714] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3058] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 4.16 |
Target Fix | 4.16.2 |
Fix Commit | 3476060 |
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Created | May 31, 2017 |
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Resolved | Jun 6, 2017 |
Updated | May 9, 2020 |