The best fix I can suggest here is for the user to copy the depth texture and use that during the UI rendering.
Scene Depth materials are rendering completely black.
See the attached screenshots for comparisons between 4.15.3 and 4.16.
This issue did not occur in 4.15.3, this is a regression.
Result: The material drawn to the HUD is completely black
Expected: The material would have the same appearance as in 4.15.3
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Hey, why do i get this when i snap two similar meshes together?
How does UMG set overlapping layouts?
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Graphics Features |
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Affects Versions | 4.16, 4.17 |
Target Fix | 4.16.2 |
Created | Jun 2, 2017 |
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Resolved | Jun 13, 2017 |
Updated | Apr 27, 2018 |