The editor is crashing when trying to open a material function that the user provided.
User Quote:
One of my material functions crashes the engine when I open the editor for it. It works fine, I use it in other materials and renders OK, I just can't edit it anymore.
I was unable to test with the asset in 4.15.3, so whether or not this is a regression could not be confirmed. Also was unable to reproduce the issue in a clean project.
Fatal error: [Link Removed] [Line: 10]
Cast of nullptr to MaterialGraphNode failed
UE4Editor_Core!FDebug::AssertFailed() [d:\sean.flint_z5610_streammain\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] UE4Editor_CoreUObject!CastLogError() [d:\sean.flint_z5610_streammain\engine\source\runtime\coreuobject\private\templates\casts.cpp:11] UE4Editor_UnrealEd!CastChecked<UMaterialGraphNode,UEdGraphNode>() [d:\sean.flint_z5610_streammain\engine\source\runtime\coreuobject\public\templates\casts.h:211] UE4Editor_UnrealEd!UMaterialGraph::LinkGraphNodesFromMaterial() [d:\sean.flint_z5610_streammain\engine\source\editor\unrealed\private\materialgraph.cpp:174] UE4Editor_MaterialEditor!FMaterialEditor::InitMaterialEditor() [d:\sean.flint_z5610_streammain\engine\source\editor\materialeditor\private\materialeditor.cpp:566] UE4Editor_MaterialEditor!FMaterialEditorModule::CreateMaterialEditor() [d:\sean.flint_z5610_streammain\engine\source\editor\materialeditor\private\materialeditormodule.cpp:63] UE4Editor_AssetTools!FAssetTypeActions_MaterialFunction::OpenAssetEditor() [d:\sean.flint_z5610_streammain\engine\source\developer\assettools\private\assettypeactions\assettypeactions_materialfunction.cpp:40] UE4Editor_UnrealEd!FAssetEditorManager::OpenEditorForAsset() [d:\sean.flint_z5610_streammain\engine\source\editor\unrealed\private\toolkits\asseteditormanager.cpp:351] UE4Editor_AssetTools!FAssetTypeActions_Base::AssetsActivated() [d:\sean.flint_z5610_streammain\engine\source\developer\assettools\public\assettypeactions_base.h:50] UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() [d:\sean.flint_z5610_streammain\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1932] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [d:\sean.flint_z5610_streammain\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\sean.flint_z5610_streammain\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434] UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [d:\sean.flint_z5610_streammain\engine\source\editor\contentbrowser\private\sassetview.cpp:3870] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>)>::Execute() [d:\sean.flint_z5610_streammain\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() [d:\sean.flint_z5610_streammain\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434] UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() [d:\sean.flint_z5610_streammain\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:624] UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() [d:\sean.flint_z5610_streammain\engine\source\runtime\slate\public\widgets\views\slistview.h:815] UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [d:\sean.flint_z5610_streammain\engine\source\runtime\slate\public\widgets\views\stablerow.h:290] UE4Editor_Slate!<lambda_eeb33fd1b480e3cad58a1531d90d2e14>::operator()() [d:\sean.flint_z5610_streammain\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5502] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_eeb33fd1b480e3cad58a1531d90d2e14> >() [d:\sean.flint_z5610_streammain\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:239] UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [d:\sean.flint_z5610_streammain\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5500] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\sean.flint_z5610_streammain\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5487] UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [d:\sean.flint_z5610_streammain\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5463] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\sean.flint_z5610_streammain\engine\source\runtime\core\private\windows\windowsapplication.cpp:1703] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\sean.flint_z5610_streammain\engine\source\runtime\core\private\windows\windowsapplication.cpp:2122] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\sean.flint_z5610_streammain\engine\source\runtime\core\private\windows\windowsapplication.cpp:862] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\sean.flint_z5610_streammain\engine\source\runtime\core\private\windows\windowsapplication.cpp:709] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\sean.flint_z5610_streammain\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [d:\sean.flint_z5610_streammain\engine\source\runtime\launch\private\launchengineloop.cpp:3089] UE4Editor!GuardedMain() [d:\sean.flint_z5610_streammain\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\sean.flint_z5610_streammain\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\sean.flint_z5610_streammain\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Rendering Architecture - Materials |
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Affects Versions | 4.16, 4.17 |
Created | Jun 2, 2017 |
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Resolved | Apr 20, 2021 |
Updated | Nov 2, 2021 |