Dynamic Light placed inside of a Dynamic Static Mesh doesn't pass through the geometry. The static mesh is not double-sided.
User Description:
It appears that in Unreal 4.16 one loses the ability to place movable light sources inside movable shadow-casting objects.
This unfortunately, breaks lighting for many scenarios: In one example case of mine, I have a spotlight inside a (shadow-casting) flashlight mesh. Both are moveable. The flashlight can no longer shine light in my game (worked fine in 4.15).
I could of course disable shadow-casting from the flashlight mesh, but the lack of shadows is very noticeable when placed on a surface like a table or the floor.
Results: In 4.16+ the light will no longer pass though single-sided geometry
Expected: For the light to pass though
Head over to the existing Questions & Answers thread and let us know what's up.
| 2 |
| Component | UE - Graphics Features |
|---|---|
| Target Fix | 4.17 |
| Fix Commit | 3503228 |
|---|---|
| Main Commit | 3511602 |
| Created | Jun 2, 2017 |
|---|---|
| Resolved | Jun 21, 2017 |
| Updated | Apr 27, 2018 |