Description

Creating a material using a texture (say, blue) and then changing the source file on the texture and reimporting will not update the shadow color after building lighting.

Making changes to the material and applying/saving will correctly update the shadow color after the next build.

See the attached screenshot for an example

Steps to Reproduce
  1. Open the attached project
  2. Open the blue texture
  3. Change the Source File to the Red texture
  4. Reimport & Save
  5. Build lighting

Result: The shadow is not updated to reflect the change in color of the material

Expected: The shadow would match the color of the re-imported texture

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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Fixed
ComponentUE - Graphics Features
Affects Versions4.154.16
Target Fix4.17
Fix Commit3484573
Main Commit3511602
CreatedJun 2, 2017
ResolvedJun 12, 2017
UpdatedApr 27, 2018
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