Merged static mesh doesn't maintain scale if created using the AddStaticMeshComponent node.
User Description:
The second thing: My workaround for that is to create a tiny triangle mesh with simple capsule collider, and then use it for collision generation, instead of the non-working 'Add Capsule Collision'. Then the Merge Actors tool detects the collision, but it doesn't respect its scale.
Results: The capsule added through the AddStaticMeshComponent node will not scaled correctly after merge actor
Expected: For the capsule to maintain it's scale after merge
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | OLD - Anim |
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Affects Versions | 4.15.3, 4.16.1, 4.17 |
Target Fix | 4.17 |
Fix Commit | 3489157 |
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Main Commit | 3502661 |
Created | Jun 2, 2017 |
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Resolved | Jun 14, 2017 |
Updated | Jun 23, 2018 |