Morph Targets broken importing untriangulated meshes with FBX
Result: One vertex stretches back and forth
Expected: Two vertices are moved right to left in the Y axis (open FBX in Maya to see)
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.15, 4.16 |
Target Fix | 4.19 |
Created | Jun 5, 2017 |
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Resolved | Sep 26, 2017 |
Updated | Jun 23, 2018 |