This is one of the top Mac crashes occurring in 4.16. Caused by adding Auto Convex Collision to a mesh converted from a brush. Does not occur on Windows.
User Descriptions
Result:
Editor immediately closes
Expected:
Convex collision settings are updated and applied
UE4Editor-UnrealEd.dylib!void VHACD::VHACD::AlignMesh<float>() UE4Editor-UnrealEd.dylib!bool VHACD::VHACD::ComputeACD<float>() UE4Editor-UnrealEd.dylib!DecomposeMeshToHulls() UE4Editor-StaticMeshEditor.dylib!FStaticMeshEditor::DoDecomp() UE4Editor-StaticMeshEditor.dylib!SConvexDecomposition::OnApplyDecomp() UE4Editor-StaticMeshEditor.dylib!TBaseSPMethodDelegateInstance<false, SConvexDecomposition, (ESPMode)0, FReply ()>::Execute() UE4Editor-Slate.dylib!SButton::OnMouseButtonUp() UE4Editor-Slate.dylib!FSlateApplication::RoutePointerUpEvent() UE4Editor-Slate.dylib!FSlateApplication::ProcessMouseButtonUpEvent() UE4Editor-Slate.dylib!FSlateApplication::OnMouseUp() UE4Editor-Core.dylib!FMacApplication::ProcessEvent() UE4Editor-Core.dylib!FMacApplication::ProcessDeferredEvents() UE4Editor-Slate.dylib!FSlateApplication::TickPlatform() UE4Editor-Slate.dylib!FSlateApplication::Tick() UE4Editor!FEngineLoop::Tick() UE4Editor!GuardedMain() UE4Editor!<Unknown> UE4Editor-Core.dylib!<Unknown> Foundation!Unknown() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45739 in the post.
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Component | UE - Platform - Apple |
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Affects Versions | 4.16 |
Target Fix | 4.16.2, 4.17 |
Created | Jun 6, 2017 |
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Resolved | Jun 19, 2017 |
Updated | Apr 27, 2018 |