No output pin for created actor on "Create Level Sequence Player". This originally spawned from a licensee looking for a way to set the "Sequence Player" to a different sequence, but it also showed that this has the potential to clutter up the level with leftover Level Sequence Actors.
I think this would be ok as an unexposed pin by default, requiring a right click on the node to expose it.
Attached Screenshot shows my workaround
Result: Multiple level sequence actors are created with no way to reference them in the level blueprint for destruction or later use
Expected: Additional pin on "Create Level Sequence Player" with a reference to the Actor that was created
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45785 in the post.
2 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.15, 4.16 |
Target Fix | 4.17 |
Fix Commit | 3481629 |
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Main Commit | 3499771 |
Created | Jun 7, 2017 |
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Resolved | Jun 9, 2017 |
Updated | Apr 27, 2018 |