Editor crashes on blueprint open when shortcut key is implemented through code inside of the BaseEditorPerProjectUserSettings.ini. Code used in repro is directly from Jeff W suggestion in the forum post.
Adding JIRA ticket per Michael N on forum post:
Crash Reporter:
[Link Removed]
User Description:
Repro Steps 4.14 & 4-10 :
1. In BaseEditorPerProjectUserSettings.ini add this line to the section: [BlueprintSpawnNodes]
+Node=(Class=K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)
2. Clumsy edits may also cause crashing. i.e. Edit the following line in section: [MeshPaintEdit]
DefaultBrushRadi us=128
Results: The editor will crash
Expected: For the blueprint to open and have access to the shortcut key that was added (in this case, pressing the P-key should add a Print String to the Event Graph)
MachineId:A1BE990B4855275A6B8ACDB5D49D864A EpicAccountId:75f47e038a8442f0af6c18e1f38eeb85 Fatal error: [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Slate\Private\Framework\Commands\InputBindingManager.cpp] [Line: 304] The command 'BlueprintEditorSpawnNodes.(Class=Actor:ReceiveBeginPlay Key=P Shift=false Ctrl=false Alt=false)' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=KismetSystemLibrary:PrintString Key=P Shift=false Ctrl=false Alt=false)' [P] UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332] UE4Editor_Slate!FInputBindingManager::CheckForDuplicateDefaultChords() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\commands\inputbindingmanager.cpp:299] UE4Editor_Slate!FInputBindingManager::CreateInputCommand() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\commands\inputbindingmanager.cpp:401] UE4Editor_Slate!FUICommandInfo::MakeCommandInfo() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandinfo.cpp:82] UE4Editor_Kismet!FBlueprintSpawnNodeCommands::RegisterCommands() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\kismet\private\blueprinteditorcommands.cpp:386] UE4Editor_Kismet!TCommands<FBlueprintSpawnNodeCommands>::Register() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\public\framework\commands\commands.h:53] UE4Editor_Kismet!FBlueprintEditor::CreateDefaultCommands() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\kismet\private\blueprinteditor.cpp:2308] UE4Editor_Kismet!FBlueprintEditor::CommonInitialization() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\kismet\private\blueprinteditor.cpp:1566] UE4Editor_Kismet!FBlueprintEditor::InitBlueprintEditor() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\kismet\private\blueprinteditor.cpp:1682] UE4Editor_Kismet!FBlueprintEditorModule::CreateBlueprintEditor() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\kismet\private\blueprinteditormodule.cpp:284] UE4Editor_AssetTools!FAssetTypeActions_Blueprint::OpenAssetEditor() [d:\build\++ue4+release-4.14+compile\sync\engine\source\developer\assettools\private\assettypeactions\assettypeactions_blueprint.cpp:84] UE4Editor_UnrealEd!FAssetEditorManager::OpenEditorForAsset() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\toolkits\asseteditormanager.cpp:338] UE4Editor_AssetTools!FAssetTypeActions_Base::AssetsActivated() [d:\build\++ue4+release-4.14+compile\sync\engine\source\developer\assettools\public\assettypeactions_base.h:41] UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1822] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:425] UE4Editor_ContentBrowser!TBaseDelegate<void,TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:609] UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\contentbrowser\private\sassetview.cpp:3657] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>)>::Execute() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:425] UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:609] UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\public\widgets\views\slistview.h:718] UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\public\widgets\views\stablerow.h:264] UE4Editor_Slate!<lambda_eeb33fd1b480e3cad58a1531d90d2e14>::operator()() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5404] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_eeb33fd1b480e3cad58a1531d90d2e14> >() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215] UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5402] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5387] UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5365] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1656] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2071] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:814] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:678] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:951] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2811] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:152] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.14.3, 4.15.3, 4.16.1 |
Target Fix | 4.19 |
Fix Commit | 3694458 |
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Main Commit | 6838042 |
Created | Jun 7, 2017 |
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Resolved | May 29, 2019 |
Updated | Aug 7, 2019 |
4099 - projectgheist |