When a uasset is renamed it does not appear to take into account case changes. If the asset is renamed in the editor to the same name with different casing, the asset as seen in the file directory will not update(it will retain its original casing).
Result: The the uasset name will still be in all lowercase
Expected: The case for the name that is used both in the editor and outside would match
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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