Description

Cooking is not deterministic for Destructible Meshes. Can be tested by doing a release/patch of Destructibles map in Content Examples. Destructible Meshes that have not changed will show up in the patch.

Steps to Reproduce
  1. Create a new project based on Content Examples in 4.16
  2. Follow the steps in Releasing Your Project
    • Select the map "Destructibles"
  3. Follow the steps in Patching
    • Select the same map as above
  4. Unpak the .pak file in Saved\StagedBuilds\WindowsNoEditor*projectname*\content\paks with the command UnrealPak.exe pack-name.pak -extract path\to\extract\to\
  5. Notice although the destructible meshes have not changed, several (all?) are included in the extracted path

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45856 in the post.

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Won't Fix
CreatedJun 9, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021
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